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A bill to regulate certain pay-to-win microtransactions and sales of loot boxes in interactive digital entertainment products, and for other purposes.

USA116th CongressS-1629| Senate 
| Updated: 5/23/2019
Josh Hawley

Josh Hawley

Republican Senator

Missouri

Cosponsors (2)
Edward J. Markey (Democratic)Richard Blumenthal (Democratic)

Commerce, Science, and Transportation Committee

  • Introduced
  • In Committee
  • On Floor
  • Passed Chamber
  • Enacted
This bill prohibits the publication or distribution of interactive video games and digital entertainment products that (1) include pay-to-win features and (2) are targeted to minors under the age of 18. Pay-to-win features include making available for purchase assistance, advantages, or other awards that a reasonable user would perceive provides a competitive advantage in the progression of the game or product over those users who do not make such purchase. Pay-to-play features do not include purchases (1) that alter only the appearance of the game, (2) of game modes that make game-play progression more difficult that without such purchase, or (3) of add-ons that do not assist in the progression of the underlying game or product. Additionally, game publishers and distributors are prohibited from including pay-to-play features in games and digital entertainment products that are not targeted to minors but where the publisher or distributor reasonably should know that minors use such games or products.
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Timeline
May 23, 2019
Introduced in Senate
May 23, 2019
Read twice and referred to the Committee on Commerce, Science, and Transportation.
  • May 23, 2019
    Introduced in Senate


  • May 23, 2019
    Read twice and referred to the Committee on Commerce, Science, and Transportation.

Commerce

Child healthCivil actions and liabilityCongressional oversightConsumer affairsDigital mediaGames and hobbiesGovernment studies and investigationsInternet and video servicesInternet, web applications, social mediaMedical research

A bill to regulate certain pay-to-win microtransactions and sales of loot boxes in interactive digital entertainment products, and for other purposes.

USA116th CongressS-1629| Senate 
| Updated: 5/23/2019
This bill prohibits the publication or distribution of interactive video games and digital entertainment products that (1) include pay-to-win features and (2) are targeted to minors under the age of 18. Pay-to-win features include making available for purchase assistance, advantages, or other awards that a reasonable user would perceive provides a competitive advantage in the progression of the game or product over those users who do not make such purchase. Pay-to-play features do not include purchases (1) that alter only the appearance of the game, (2) of game modes that make game-play progression more difficult that without such purchase, or (3) of add-ons that do not assist in the progression of the underlying game or product. Additionally, game publishers and distributors are prohibited from including pay-to-play features in games and digital entertainment products that are not targeted to minors but where the publisher or distributor reasonably should know that minors use such games or products.
View Full Text

Suggested Questions

Get AI-generated questions to help you understand this bill better

Timeline
May 23, 2019
Introduced in Senate
May 23, 2019
Read twice and referred to the Committee on Commerce, Science, and Transportation.
  • May 23, 2019
    Introduced in Senate


  • May 23, 2019
    Read twice and referred to the Committee on Commerce, Science, and Transportation.
Josh Hawley

Josh Hawley

Republican Senator

Missouri

Cosponsors (2)
Edward J. Markey (Democratic)Richard Blumenthal (Democratic)

Commerce, Science, and Transportation Committee

Commerce

  • Introduced
  • In Committee
  • On Floor
  • Passed Chamber
  • Enacted
Child healthCivil actions and liabilityCongressional oversightConsumer affairsDigital mediaGames and hobbiesGovernment studies and investigationsInternet and video servicesInternet, web applications, social mediaMedical research